﻿using System;

namespace Valve.VR
{
	// Token: 0x02000571 RID: 1393
	public struct VREvent_Scroll_t
	{
		// Token: 0x040013A4 RID: 5028
		public float xdelta;

		// Token: 0x040013A5 RID: 5029
		public float ydelta;

		// Token: 0x040013A6 RID: 5030
		public uint repeatCount;
	}
}
